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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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&#160;

<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>save()
: <a class="el" href="class_game_configuration.html#a7ee83841195312ecabc759b191b0bdd7">GameConfiguration</a>
, <a class="el" href="class_save_game.html#aa1ec1e1b3b92ebbdf52f0db43edbc8f6">SaveGame</a>
</li>
<li>saveGameToSlot()
: <a class="el" href="class_game_play.html#ac5138042af245e5410e854e7beaa780a">GamePlay</a>
</li>
<li>saveToSlot()
: <a class="el" href="class_save_game.html#a87500785b77ca4cada99c6a7b6840e9e">SaveGame</a>
</li>
<li>search()
: <a class="el" href="class_negamax.html#a98943353b28ca48b5a696993fabd8a39">Negamax&lt; TGameState, AB_CUTOFF_ENABLED, MOVE_ORDERING_ENABLED, TRANSPOSITION_TABLES_ENABLED &gt;</a>
</li>
<li>search_recurse()
: <a class="el" href="class_negamax.html#abfb76d2e30818cdaf93d77452cd7135b">Negamax&lt; TGameState, AB_CUTOFF_ENABLED, MOVE_ORDERING_ENABLED, TRANSPOSITION_TABLES_ENABLED &gt;</a>
</li>
<li>searchForPromisedTurn()
: <a class="el" href="class_a_i_player.html#a8ac7018369f552328f40ff95fd839e2e">AIPlayer</a>
</li>
<li>ServiceDispatcherThread()
: <a class="el" href="class_service_dispatcher_thread.html#a0b3eccc5281c04d103313dd82c27a55b">ServiceDispatcherThread</a>
</li>
<li>set2DMode()
: <a class="el" href="class_gui_window.html#a8beaf3554961df36d7a61f28b1726a60">GuiWindow</a>
</li>
<li>set3DMode()
: <a class="el" href="class_gui_window.html#a94faebc6cc18a9fbace76aa965ffe974">GuiWindow</a>
</li>
<li>setCameraPosition()
: <a class="el" href="class_game_play.html#a92f38333245c2e802ab081718b84ab96">GamePlay</a>
</li>
<li>setCheckmate()
: <a class="el" href="class_chess_board.html#a38d61076dd7630693f4284db78d16652">ChessBoard</a>
</li>
<li>setColor()
: <a class="el" href="class_model.html#a355b7e9d1ba0b27dd751cc5de09789f2">Model</a>
</li>
<li>setCorrectionValues()
: <a class="el" href="class_model.html#a792de900907e4e86c48e4a660c9fb24b">Model</a>
</li>
<li>setGameState()
: <a class="el" href="class_game_play.html#ac9a17da80920462436ef112ff66a77d5">GamePlay</a>
</li>
<li>setKingInCheck()
: <a class="el" href="class_chess_board.html#ad693b43b092dc20452118a3a7b4d1b5a">ChessBoard</a>
</li>
<li>setNextState()
: <a class="el" href="class_state_machine.html#a471eec25e55ac65fb8f1d1faccdd8a0e">StateMachine</a>
</li>
<li>setPosition()
: <a class="el" href="class_menu2_d_item.html#a5ebd05ac029239426ed6b3c353368178">Menu2DItem</a>
, <a class="el" href="class_model.html#a8216b9b38a0184e26c879d304086da86">Model</a>
</li>
<li>setStalemate()
: <a class="el" href="class_chess_board.html#a29ae57f7e0c6d57da5d8711262335be6">ChessBoard</a>
</li>
<li>setStartNowOrKeepIt()
: <a class="el" href="class_animation_helper.html#a74d1d1a881eca49206047bb1fad3353c">AnimationHelper</a>
</li>
<li>setStartState()
: <a class="el" href="class_state_machine.html#ad7b9c9898d81930ae010a7e1116f90b7">StateMachine</a>
</li>
<li>setState()
: <a class="el" href="class_chess_set.html#a163c62da1c890672b3577c9f4f3a667c">ChessSet</a>
, <a class="el" href="class_game_play.html#a046a12f0d7ceb61f4de3ba4cd1ca9b36">GamePlay</a>
</li>
<li>setTimeLimit()
: <a class="el" href="class_a_i_player.html#aacabf05793ca8bc00643a39e7f5e1e64">AIPlayer</a>
</li>
<li>start()
: <a class="el" href="class_abstract_game_logic.html#a8dd1e091416320558bca6e04b49f88fb">AbstractGameLogic</a>
, <a class="el" href="class_a_i_player.html#a336f11fe775c5f06275359f1b58d2c66">AIPlayer</a>
, <a class="el" href="class_service_dispatcher_thread.html#a4767fc26a82b644b3d8650a6036d1b0b">ServiceDispatcherThread</a>
</li>
<li>startCameraRotation()
: <a class="el" href="class_game_play.html#ad442c60d1d886aaa310b129b7fd75224">GamePlay</a>
</li>
<li>startShowText()
: <a class="el" href="class_game_play.html#a7cfdf90a24b76b71d01d292337e080ee">GamePlay</a>
</li>
<li>StateMachine()
: <a class="el" href="class_state_machine.html#a2fb07002510ea9141019559750acfab8">StateMachine</a>
</li>
<li>stop()
: <a class="el" href="class_abstract_game_logic.html#a3483574a5ea9fffdb5037a66641cfc45">AbstractGameLogic</a>
, <a class="el" href="class_game_logic.html#a9bd1137d1dd4ac474330b0e0c6f38fbe">GameLogic</a>
, <a class="el" href="class_service_dispatcher_thread.html#ae9054e054414b9e00bb626845845ca16">ServiceDispatcherThread</a>
</li>
<li>stopService()
: <a class="el" href="class_service_dispatcher.html#a7bf54f65ee49a65d344581078d0a61b6">ServiceDispatcher</a>
</li>
<li>swapFrameBufferNow()
: <a class="el" href="class_gui_window.html#a85e3a1d988c00ed92ce7ae75b12f18b9">GuiWindow</a>
</li>
<li>switchToPlayerColor()
: <a class="el" href="class_game_play.html#a0f24d5ef62fec459a516bd4106a67ee4">GamePlay</a>
</li>
<li>switchWindowMode()
: <a class="el" href="class_gui_window.html#a78c90c42292e90a3d40ac0ff95d75f1a">GuiWindow</a>
</li>
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